Starring: Chris Pine, Zachary Quinto, Simon Pegg, Zoe Saldana, Benedict Cumberbatch
Directed By: J.J. Abrams
(Relatively Spoiler Free)
Warning: I was always a Star Wars kid. I was aware of Star Trek growing up, but the concept didn’t really appeal to me until 2009, when the reboot shot into theaters. Fast paced with a great plot and cast, it was everything that I wanted from the Star Wars prequels but didn’t get. Once the credits rolled, I was so eager for another adventure that I went back and watched a handful of the films and a large chunk of the original series and Next Generation (thank you Netflix). But that still wasn’t enough. I was dying to see what else J.J. Abrams had planned for Kirk and his crew. After four long years, the wait is finally over.
Star Trek Into Darkness wastes no time getting back into the groove of its predecessor. From the opening moments we see the entire Enterprise crew on a mission to study a developing race on a jungle planet. Of course, things go awry when they interfere with the planet’s volcano, exposing their ship to the native inhabitants, who mistake the spacecraft for a god after witnessing it rise from the ocean. This break from the “prime directive” puts James T. Kirk (Chris Pine) and Spock (Quinto) into hot water with Starfleet yet again, demoting one and stationing the other on a separate vessel. However, after an attack from within from the mysterious John Harrison (Benedict Cumberbatch), Kirk and Spock are placed back on board the Enterprise with one mission: find Harrison and blast him out of existence.
Yes, this mission goes against Starfleet protocols, and many of the crew have varying feelings about the mission. Simon Pegg’s Scotty has an excellent scene where he argues with his captain over the morals of their mission, and the always logical Spock is at odds with his best bro many times throughout the film. The overlying not so subtle message behind the film is “how far should one be willing to go for justice?”, and leads to some great moments in the film, of which there are plenty. The action scenes, while probably infuriating for Trek purists, are a blast, and easily upstage the ones we saw last time with Kirk and Co.
The cast is in top form here, even if some of them get the short end of the stick screen appearance wise. Sulu (John Cho) and Chekov (Anton Yelchin) have maybe twenty minutes of screen time combined, and I really wanted more of Leonard “Bones” McCoy (Karl Urban), my favorite of the crew. Even though he only gets to spout off a few one liners, they’re still great and some of the best parts of the film. Uhura’s (Zoe Saldana) profile has risen since the past film, and she gets to kick some ass in the finale of the film too.
Our newcomers to the cast are Alice Eve as Carol Markus, Peter Weller as Admiral Marcus, and Benedict Cumberbatch as our mystery villain, John Harrison. Of the three, Cumberbatch is easily the stand out. His performance exceeded my expectations, which were already high. My hopes that the Sherlock star will gain a higher following after this film will most likely be realized, as I’m sure his agent is fielding calls for villainous roles to keep him busy for the next few years. Cumberbatch is calm, cool, and extremely menacing in a performance that will stay with you for quite awhile after the credits roll. No one can do righteous fury as well as he does.
Into Darkness does have a few problems, specifically when it comes to balancing the amount of characters it has. I mentioned it before, but there were some that get pushed aside for the sake of the story, including Alice Eve’s character. The conclusion to the film is a little rushed, but the moments leading up to it are fantastic. Abrams’ makes some nods to a very well-known installment in the franchise which is causing a lot of debate amongst viewers. I, for one, thought it was a cool acknowledgement of the past of the franchise that put an interesting twist on this new, alternate reality. Some things may play out similarly, out of sequence, or not at all.
Longtime Trek fans are pretty split on their opinions with this film (just like the previous one). Many feel that this doesn’t feel like the Star Trek they’ve followed for much of their lives. While I can certainly see where they’re coming from, I’ve loved this new take on the franchise, and it’s done the impossible: gotten me to care about Star Trek in all of its forms. My views on the film are coming from the place of a Trek newbie, one who has only a base understanding of the world and characters. While purists may scoff at Abrams turning the franchise into “just another Sci-Fi action flick”, I admire him for taking something that many had written off and turned in not one, but two stellar films.
Star Trek Into Darkness is bittersweet. J.J. Abrams has jumped ship to his preferred Star franchise,(the one ends with Wars), and the future of the franchise is up in the air. While I’m in the same position as I was four years ago, I’m now more cautious about the third installment.
But at least I know that Episode 7 is in good hands.
Verdict: 5 proton torpedoes out of 5


Iron Man 3 (2013)
Wow. It’s FINALLY here. I’ve been waiting for four years almost to the day to cram new rock into my earholes from my favourite band, HIM. Their latest effort, TEARS ON TAPE, is an out and out fantastic tour through time that borrows a bit from everything the band has previously recorded and rolls into one supremely coherent and fun sounding record. The band has obviously learned something each time they’ve released a new record and this one almost feels like the culmination of a lifetime of experimentation. It’s very clear right from the beginning that the frontman and chief songwriter, Ville Valo, was drawing influences from a multitude of other artists and previous work but none of the sounds seem “ripped off” even the slightest bit. Everything that the band does seems new and different somehow and I was delighted to discover a wide range of musical influences that were in a constant state of flux as the record progressed.
This holiday season, Funcom’s latest MMO, The Secret World finally went subscription-free, which inspired me to check it out. Admittedly, I needed very little encouragement. I played during the Beta and during a free weekend a while back and I was already sold on the concept- I just couldn’t justify paying the monthly fees. I was actually going to spring for the lifetime subscription package when it first came out- but in spite of my enthusiasm for the title I knew that the cost of the lifetime subscription package was equivalent to about 2 years worth of subscription fees, and I absolutely did not expect the game to last even a year on the pay-to-play model.
Okay, I’ll be honest, while I LOVED the Lord of the Rings film trilogy when it first came out, I hadn’t, until recently at the request of my lovely girlfriend, watched it in almost six years following my first experience with Clerks II. Kevin Smith summarized the trilogy so well (albeit vicariously through Jeff Anderson), that I felt no desire to watch them again. For AGES I would arrive at my DVD shelf, pull the disk off the shelf and stare at it for upwards of half-an-hour before ultimately replacing it and grabbing Star Wars instead. That all changed following the announcement of The Hobbit as a prequel series. That’s not to say I wasn’t a bit put off by certain parts of the announcement. For example WHY THE HELL does it need to be any more than ONE film? Frankly, I think that’s a question that we’re all asking ourselves right about now and HOPEFULLY, this review will help shed some light on what MIGHT be something of an answer.
This past weekend, a few of us here at ALD got ourselves involved in the FireFall public beta. Our overall impression was that FireFall is an enjoyable, action packed MMOFPS that manages to create exciting game play while maintaining accessability for new players. 
There’s way too much awesome stuff that’s coming our way in the next few months. With the amount of movies, comic books, video games, and television available to us, how is one to know what exactly is worth our anticipation and what should be ignored?
It’s hard believe it was 2009 last time we had a brand new Borderlands game to play. Three years may not seem like such a long wait for a sequel, but in a business like the video game industry, where franchises like Call of Duty and Assassins Creed are released on an annual basis, it comes as a welcome surprise when developers take more than twelve months to put out a sequel. Even though it was only officially announced last August, it was always a sure bet that we would get a return trip to the planet Pandora (no, nit the one from Avatar). Borderlands 2 picks up directly where the last game left off, in the western/steam-punk planet Pandora. The planet has been given an extensive makeover however, both in technical ans storytelling terms. One of the biggest problems with the first Borderlands was its lack of variety I the landscape. Pandora certainly had western influences but that was about it, with gameplay mostly confined to dusty fields and canyons, save for the occasional indoor factory. While Borderlands 2 does still retain most of those tumbleweeds, Pandora is a much bigger place than it was three years ago. At only about three hours in there is already more location variety than there was in the entirety of the first Borderlands, with icy tundras and lush caverns, matched with it’s unique art style Borderlands 2 is easily one of the best looking games you’ll play all year. The visuals aren’t the only aspect of Borderlands that has gotten major overhaul though. Anyone who played the first Borderlands would tell the story was BORDERline non-existent (see what I did there?). The first game had something to do with a mysterious vault and four bounty hunters (the four playable characters) were in search of. In Borderlands 2, the effects of the vault having been opened aren’t so much problem, its more who has taken credit for it. A mysterious man known only as “Handsome Jack” has reaped the benefits of the vault, and along with the Hyperion corporation holds a steel grip over the planet. It’s up to four new vault hunters, along with the characters from the previous game in cameo appearances, to put a stop to the tyranny. If any of this sounds heavy-handed it is easily outweighed by the games great, bizarre, and sometimes very dark sense of humor. Claptrap, the comic-relief robot sidekick from the first Borderlands has a bigger presence here, as his sense of humor seems to have been kicked up a notch as well. The robot doesn’t get all the punchlines though. It seems every person living on Pandora has aspirations to be a stand up comedian, including the main villain, who has some of the best lines in the game. If this sounds like a criticism it certainly isn’t, as its a welcome change of pace from all of the overly serious first person shooters that plague store shelves.